![]() Fortunately you’re full of questions, with the player able to communicate with all citizens of the Ninth World to find out more about the people, locations, and the events that have occurred around you. The game’s narrative cleverly gives you a blank slate to work with – you are ‘The Last Castoff’ after all, so you have no history, lineage, or affiliation with anything other than your previous use as an instrument for the ‘Changing God’. What are you willing to do to achieve your goals and what will you put on the line to do so? Nothing is ever simply black and white in Torment: Tides of Numenera and these beginning questions are merely a taster of what’s to come. It’s not necessarily a case of simply questioning your morality, but rather how you react to different situations. After surviving the fall (or not – that’s an option if you make the wrong choices) you hit a tutorial that not only teaches you the basic mechanics of the game, but also helps establish what kind of person you’re going to be in it too. ![]() You begin the game in a desperate fall, not knowing who you are, where you came from, or why you’re taking this plunge down into the depths of darkness. This doesn’t mean the end for them though, but rather that they start anew with no knowledge of the role they previously held. Knowing the limitations of a physical form, he creates a constant stream of bodies for himself to control, with them eventually being labelled ‘Castoffs’ and disposed of when their use is over. The ‘Castoffs’ are bodies that host the ‘Changing God’, a greater being that wants to earn infinite power and knowledge. You take on the role of a protagonist known only as ‘The Last Castoff’, a name which will leave you slightly baffled to begin with but makes more sense as you progress through the game. The setting from the original game has now been replaced by the Ninth World, a futuristic outlook of Earth where the times have moved on and technology reigns supreme, even if mankind hasn’t quite kept up with the movement. The ‘Planescape’ name hasn’t just been dropped from the title this time around, but from the game as a whole. The question remains though – is it actually any good? Over 74,000 people wanted it though and thanks to their pledges it’s finally come to PC and console. That’s the power of crowd funding though ‘Planescape: Torment’ came out back in 1999 and whilst it was popular, a follow up never seemed likely. I mean, it even managed to pull in more funding than ‘Yooka-Laylee’ did, which is quite impressive given that it’s a much more mainstream title and probably saw a lot more press coverage. It shows that not only did the developers want to create a successor to the classic cRPG ‘Planescape: Torment’, but the gaming public eagerly wanted to see one too. Torment: Tides of Numenera was another Kickstarter success story, with the game raking in an impressive $4 million worth of funding.
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